Arcade gaming market size to increase by USD 1,984.1 million between 2022 and 2027; Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., among others identified as key vendors - Technavio

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Arcade gaming market size to increase by USD 1,984.1 million between 2022 and 2027; Bandai Namco Holdings Inc., Bay Tek Entertainment Inc., among others identified as key vendors - Technavio



, /PRNewswire/ -- The size is forecast to grow by between 2022 and 2027, and the growth momentum will be accelerating at a during the forecast period. The growth of the market is driven by the launch of new arcade games. To attract customers, vendors in the market keep launching new and innovative games. For instance, in , Incredible Technologies Inc. launched , a new home addition arcade machine for golf players.

Players can not only test their skills by themselves but also play with friends on dozens of clever and challenging golf courses. Such new arcade games by vendors are likely to propel the growth of the global arcade gaming market during the forecast period. By region, the global arcade gaming market is segmented into APAC, , , , and and . APAC will account for of market growth during the forecast period. The availability of innovative arcade games in APAC is increasing which have high graphics capabilities, such as simulators.

With technological advancements, there will be an increase in the appeal of games which will also drive the arcade gaming market in the region during the forecast period. The arcade gaming market report includes information on the key products and recent developments of leading vendors, including: The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, and growth in market share among others. The market share growth by the will be significant during the forecast period. Arcade game machines are used as inventory in gaming centers.

The most recent technologies, like gameplay simulators, are still developing. As a result, the product serves as a value proposition for many companies. Simulator-based games are available for gaming centers from global arcade gaming industry vendors. For example, CXC Simulations provides the racing simulator game Motion Pro II for arcade gameplay. Therefore, during the forecast period, introducing such products will fuel this segment's development.

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Technavio Research Media & Marketing Executive US: +1 844 364 1100 UK: +44 203 893 3200 Email: Website: SOURCE Technavio



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